Long-form narrative motion work from school and side projects
Category
Personal practice
Role
Motion designer
Deliverables
Long-form video and narrative experiments
Project 01
ENTERS TAPPED
Role: developed the first logo and motion-graphic intro for a Magic: The Gathering YouTube project created with friends.
Process: helped ideate the logo from the chosen name and shaped the initial brand identity.
Context: drafted a version-one identity before the project evolved into a new brand.
Project 02
YES — FLUX
Purpose: informed participants and built interest before they walked through the university thesis pop-up at the Year End Show (YES).
Content: introduced the DXD program, explained the FLUX thesis experience and its design-thinking and UX focus, and shared the people behind the exhibition.
Role: created a motion-graphics video for a real project to communicate the exhibition clearly.
Project 03
How Not to Make a Birthday Gift
Brief: created for a school motion-graphics design class with a roughly 10-minute runtime.
Format: narrative-driven tutorial explaining a process through motion graphics and story-led writing.
Craft: merged Adobe Premiere Pro editing with Adobe After Effects animation and Procreate artwork.
Project 04
A Stardew Valley Playthrough
Brief: completed a school assignment built around a narrative-driven mapping project with a roughly 10-minute runtime and voice-over.
Technique: demonstrated motion-graphics tools including mapping and null objects.
Focus: explored indie games and long-form narrative through a Stardew Valley playthrough.
Project 05
Toronto GHG Emissions
Milestone: created my first motion-graphics video for school work.
Brief: produced a roughly two-minute infographic using trim paths and other common motion-graphics techniques.
Research: shaped researched information and statistics about Toronto’s GHG emissions into an engaging narrative.